Dynaminute
Controls: ← → to move, Space or Z to jump (again in mid-air to double jump), V to dash, C to pogo, ↓ + Space to drop through a platform. Mouse for menus, the map, the workshop and the chests. Esc to pause.
You have sixty seconds, and not sixty per level either: sixty for the whole run. Dynaminute is a roguelite platformer where the timer is the only resource you own. It burns while you're in a room and stops while you're deciding what to do next, so every fumbled jump and overshot ledge is spent out of the same fuse you'll need later. You pick your way across a branching map, trading at the workshop bench between rooms for modifiers that bend the clock, whether that's slowing the burn, freezing it outright, or making your dash free. Halfway through, a row of three chests asks you to gamble seconds on a wheel, a coin, or a plinko board, with the odds drawn into the game itself so you can see the tilt before you commit. Every path converges on the final level and on The Barrage: one screen, no enemy with health, seventy seconds of orbs to survive, where the seconds you carried in are your health bar. Arriving rich is the whole point. Win, and the ladder opens above you. Hard halves the fuse, XTREME takes your second jump, and Death March takes the dash too.
| Published | 18 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | mauro-vb, theWalter99, gustavmjengwa |
| Genre | Platformer |
| Tags | 2D, Boss battle, Difficult, Perma Death, Pixel Art, Roguelike, Roguelite, Singleplayer, Speedrun, Time Attack |





Comments
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Nice great
Thank you so much @JiviteshDJollyGamers! We definetly see a lot of potential in expanding the gameplay and flushing it out even further!
can you review my game"Withers in Rage Flower"?